It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
There are lots of resources already available for expanded noun phrases, but none that really challenge children to develop their vocabulary and make really adventurous or precise choices.
This dice activity encourages children to try out new word choices from extensive word banks, and it is fully differentiated into three versions. In its simplest form, children add adjectives and pairs of adjectives to noun phrases. In its most challenging form, children may have to add two compound adjectives and a preposition phrase - this can result in some wonderfully descriptive sentences.
It all depends on the roll of a dice. Of course, teachers that love using my games will have guessed that already! Try it with your class and then ask them to apply the skill in their next composition.
Fully editable so that you can easily adapt it to the unit you are working on by changing the single clause sentences that the children will be developing.
*The main version here works well with myth, legend and adventure, but I have added a sci-fi version to show how it can be adapted for use with any fiction.
I couldn't find much out there on KS2 noun phrases. Lots of stuff for KS1, but I feel it still needs pushing in KS2. On top of that, I couldn't find any decent short texts for sci-fi writing...
So here is a very exciting - but also brief - sci-fi text. Children have to expand the noun phrases. There are 6 suggested ways they can expand nouns and a detailed word bank to support them.
The text could also be used as a model for writing - it would be easy to play with it create something entirely new.
Worked for my class.
This resource is six activities linked to the text. They are ready for children to pick up and use independently.
Defining and reusing tricky words from the text
Picking out the key features of a fable from the text (and from ‘The Promise’)
Adding fronted adverbials to sentences from the text
Grouping synonyms to create a word bank for fable writing
I can plan a fable of my own
I can write a fable of my own
Children are expected to capitalise proper nouns from Year 1 onwards, but many children in Key Stage 2 find this tricky to remember. Often, children do not understand the difference between common and proper nouns.
This lesson, complete with presentation and an dice game, will give children experience of using a wide variety of proper nouns, from book titles to shop names.
Classes about to undertake the Y6 Grammar Test would find this a useful refresher on common and proper nouns.
Make missing capital letters a thing of the past by playing: ‘How many capital letters?’
Dice game! Warm up! Presentation! Missing dashes activity!
I’ve probably spent too much time thinking about how to teach young writers to understand dashes and to use them creatively. The end result is a dice activity which teaches children six simple ways of using dashes effectively.
Children who take part in this writing activity will learn six different (and fool proof!) ways of dropping in extra thoughts and ideas between dashes. It is surprising the depth this can add to fiction writing.
*As well as the dice activity, I have also included a 15 slide PowerPoint. This explains how dashes can be used, and it has extension activities.
*I have also included a warm up activity that always leads to some useful discussion.
*I have also included a ‘add the missing dashes’ activity
Teachers, if you swap the sentences in this activity to match your own writing projects, children can generate superb sentences to add to their own compositions.
Excellent grammar session! Fully differentiated! Including ‘support’ and ‘going deeper’ activities and a detailed PowerPoint to use in class. Available as word and PDF docs.
Assessment focus
I can identify nouns and verbs
When I classify (group) a word, I think about the job it is doing in the sentence
Explanation
We spend a lot of time telling children that nouns are ‘people, places, things and ideas’ and verbs are ‘actions or states of being’. These are useful starting points for younger learners, but there is a little more it…
If you ask children to classify ‘walk’, ‘laugh’, ‘object’ and ‘book’, they will likely tell you that the first two are verbs and the second two are nouns. Understandable! In fact, these words can be nouns or verbs, and there are many similar examples. Therefore, when children are classifying a word, we need to encourage them to look at the function of the word within its sentence.
The walk was long and tiring. (Noun)
I walk to school. (Verb)
This two player dice game, aimed at upper KS2, gives pupils lots of opportunities to identify nouns and verbs. More than that, they also explore the function of words that can be used as nouns and verbs. Children have to look at the whole sentence before classifying a word. It has built in peer assessment, so there is NO MARKING REQUIRED! Pupils assess each other’s answers as the game progresses: player A has player B’s answers and vice versa. Lots of opportunities for pupil talk!
It’s an engaging way to get pupils talking about the function of words and is much richer than a simple worksheet.
I use this in year 5 and year 6 - I'm sure it could be useful for ages 7-14.
I can understand the meaning of ‘addition’ words and ‘cause and effect’ words
I can develop an argument using ‘addition’ or ‘cause and effect’
Explanation
When children try to add a further point to an argument they often get confused between two key language functions:
• ‘addition’ - adding a further related point (also, in addition to, furthermore, moreover…);
• ‘cause and effect’ - explaining the effect of the previous point (therefore, consequently, as a result of, because of this…).
This can result in children making points that are nonsensical:
Mobile phones make children safer because they can contact their parents in the event of an emergency. Consequently, children can contact online safety websites and get useful advice about online bullying.
Here we see that a misunderstanding of the adverb ‘consequently’ has weakened the argument. An ‘addition’ adverb such as ‘furthermore’ would make a lot more sense.
The same problem can occur in reverse.
Text messaging during lessons is a distraction. In addition to this, children secretly sending text messages will fall behind their classmates.
In this passage, the second point is a consequence of the first and not an additional argument. A cause and effect adverb such as ‘therefore’ would make much more sense.
Use the activity "Addition or cause and effect?" to help children understand how to develop a point without confusing the reader.
Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game.
The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers.
I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
It can be tricky for young spellers to choose between the suffixes ‘-able’ and ‘-ible’. The two player dice game ‘WinnABLE’ gives players lots of opportunities to spell and discuss these words and introduces a much needed element of FUN! There is also a simple presentation and a word sorting warm up to use with your class. I’d allow a full session for this suffix work.
Use this to develop children’s understanding of clauses, and to encourage children to vary the number of clauses they include within their sentences.
Assessment focus
I can understand the terms ‘clause’ and ‘conjunction’.
I can say sentences with one or more clauses.
I can write sentences with many clauses, without confusing the reader.
This activity promotes lots of talk around word classes and building multi-clause sentences.
Contractions come up in Year 2, but I have made these resources for KS2, as children still need to practise accurate use of apostrophes. Included are two engaing dice games (‘Contraction Creator’ and ‘The Memory Test’). Both are far more memorable and fun than dull worksheets. There is also a support activity and a presentation. Enjoy!
‘Noun or Not?’ is a two player dice game aimed at Key Stage 2 children. It has an interesting wildlife theme and built in peer assessment, so pupils can correct each other as they go along. There are 6 ‘going deeper’ activities involving plenty of challenge. I’m sure your class will love this way of looking at nouns - BETTER THAN A WORKSHEET!
Your class will enjoy playing: 'Will you or won't you?'
This is a brilliant way of motivating children to use modal verbs accurately in sentences.
Children have to play against each other. One child is trying to go to a sleepover and the other other is desperately trying to avoid it.
Sounds bonkers? Well, maybe a little, but it certainly generates a lot of sentence work and discussion.
Children will all know what modal verbs are by the end of the lesson. That's a promise.
All instructions and resources included - just add dice and counters.
Two different sets of quiz, quiz, trade cards for learning about shape.
Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn’t already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game.
The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers.
I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
I have recently produced a far more in depth ‘Theseus’ unit with masses of carefully produced, differentiated resources and detailed planning. It is available here: https://www.tes.com/teaching-resource/theseus-and-the-minotaur-3-weeks-of-detailed-planning-fully-resourced-and-differentainted-11914692
Here are lots of older Theseus resources, including a model text, comprehension work, story boards, fronted adverbials activity, planning frames etc.
Put your children in pairs to play the fun spelling game ‘VictoriOUS’. It’s a two player dice game that enables children to learn these four rules for adding the suffix ‘ous’:
Some root word do not change – just add ‘ous’
For many root words that end in e, take off the ‘e’ and add ‘ous’
If the root word ends ‘-ge’, keep the ‘e’ and add ‘ous’
Change the ‘y’ to an ‘i’ and add ‘ous’
How about words that can’t have the ‘ous’ suffix?
Peer assessment is built in. Everything that you need is here - just add 1-6 dice!
All maths teachers, regardless of the age they teach, know how important it is for children to be fluent in their root addition and subtraction facts.
I couldn't find them as a word document anywhere, so I made these two simple grids.
They can be used in so many ways, for teaching, practising and assessing how children are doing with their basic number facts.
Assessment focus
I can use a wide variety of sentences and conjunctions in my writing
Explanation
Some of us are great at writing long descriptive sentences, whilst others are superb at short and shocking ones. We don’t always remember to use a wide variety of sentence types throughout our writing. It is far more enjoyable to read a story packed with questions, exclamations, complex sentences and speech sentences than a story that sticks to one or two of these.
Have you ever wanted to write a story without doing any planning or preparation? Well, now’s your chance!
Assessment focus
I can compose simple and compound sentences.
Explanation
This is two versions of the same game. By rolling dice and flipping cards, children construct their own simple and compound sentences. The second version has lots of silent letters words as this was a spelling focus in my class.
It is an effective way of making sure that children are secure with these basic - yet important - sentence structures.